Blender
Blender Keybindings
Blender is a free, open-source 3D creation suite. It uses a heavily keyboard-driven workflow. These shortcuts cover the most commonly used operations across the major editors. Blender 2.8+ keybindings are used below (the modern default).
General (All Editors)
- Undo (Ctrl+Z): Undo the last action.
- Redo (Ctrl+Shift+Z): Redo the last undone action.
- Search/Command Menu (F3): Search for any operator or command by name.
- Preferences (Edit > Preferences): Open Blender preferences (no default shortcut).
- Save (Ctrl+S): Save the current file.
- Save As (Ctrl+Shift+S): Save as a new file.
- Open (Ctrl+O): Open a file.
- Quit (Ctrl+Q): Quit Blender.
- Toggle Fullscreen Area (Ctrl+Space): Maximize the current editor area. Press again to restore.
- Toggle System Fullscreen (Alt+F11): Toggle Blender window fullscreen.
- Quick Favorites (Q): Open the quick favorites menu (add items via right-click > Add to Quick Favorites).
3D Viewport -- Navigation
- Orbit (Middle Mouse Drag): Rotate the viewport.
- Pan (Shift+Middle Mouse Drag): Pan the viewport.
- Zoom (Scroll Wheel): Zoom in/out.
- Zoom to Selection (Numpad .): Center and zoom the view on the selected object.
- View All (Home): Zoom to show all objects.
- Front View (Numpad 1): Front orthographic view.
- Side View (Numpad 3): Right orthographic view.
- Top View (Numpad 7): Top orthographic view.
- Opposite View (Ctrl+Numpad 1/3/7): Back, left, and bottom views respectively.
- Toggle Perspective/Orthographic (Numpad 5): Switch between perspective and orthographic projection.
- Camera View (Numpad 0): Look through the active camera.
- Focus Object (Numpad .): Frame the selected object in the viewport.
- Local View (Numpad /): Isolate the selected object. Press again to return to full scene.
- Toggle X-Ray (Alt+Z): See through objects (toggle transparency).
- Viewport Shading (Z): Open the shading pie menu (wireframe, solid, material preview, rendered).
3D Viewport -- Selection
- Select (Left Click): Select an object or element.
- Extend Selection (Shift+Click): Add to the selection.
- Select All (A): Select all. Press again to deselect all (or
Alt+A). - Box Select (B): Draw a rectangle to select objects.
- Circle Select (C): Paint to select. Scroll to resize brush. Right-click or
Escto exit. - Lasso Select (Ctrl+Right Mouse Drag): Freehand selection.
- Select Linked (Ctrl+L): Select all connected geometry (Edit Mode).
- Select More/Less (Ctrl+Numpad +/-): Grow or shrink the selection.
- Invert Selection (Ctrl+I): Invert the current selection.
3D Viewport -- Transforms
- Grab/Move (G): Move the selected object. Then:
X/Y/Z: Constrain to an axis.Shift+X/Y/Z: Constrain to a plane (exclude that axis).- Type a number for precise movement (e.g.,
G Z 5 Entermoves 5 units on Z). Right-clickorEsc: Cancel.
- Rotate (R): Rotate the selection. Same axis constraints apply.
- Scale (S): Scale the selection. Same axis constraints apply.
- Confirm Transform (Enter or Left Click): Apply the transformation.
- Cancel Transform (Right Click or Esc): Cancel the transformation.
- Apply Transforms (Ctrl+A): Apply location/rotation/scale so the object's transforms become its new rest state.
- Clear Location (Alt+G): Reset location to origin.
- Clear Rotation (Alt+R): Reset rotation.
- Clear Scale (Alt+S): Reset scale.
3D Viewport -- Object Mode
- Add Object (Shift+A): Open the Add menu (mesh, light, camera, etc.).
- Delete (X or Delete): Delete the selected object (prompts for confirmation).
- Duplicate (Shift+D): Duplicate the selected object.
- Duplicate Linked (Alt+D): Duplicate with linked data (instances share the same mesh).
- Join Objects (Ctrl+J): Merge selected objects into one.
- Set Parent (Ctrl+P): Parent the selected objects to the active object.
- Clear Parent (Alt+P): Remove parenting.
- Snap Menu (Shift+S): Snap cursor or selection to grid, origin, etc.
- Set Origin: Right-click > Set Origin (to geometry, to 3D cursor, etc.).
- Hide Selected (H): Hide the selected object.
Alt+Hto unhide all.
3D Viewport -- Edit Mode
- Toggle Edit Mode (Tab): Switch between Object Mode and Edit Mode.
- Vertex Select (1): Switch to vertex selection mode.
- Edge Select (2): Switch to edge selection mode.
- Face Select (3): Switch to face selection mode.
- Extrude (E): Extrude selected geometry.
- Inset Faces (I): Inset the selected faces.
- Loop Cut (Ctrl+R): Add a loop cut. Scroll to add more cuts.
- Knife Tool (K): Cut new edges into geometry.
- Fill/Create Face (F): Create a face or edge from selected vertices.
- Merge (M): Merge selected vertices (at center, at cursor, by distance, etc.).
- Separate (P): Separate selected geometry into a new object.
- Proportional Editing (O): Toggle proportional editing (soft selection falloff).
- Edge/Face Menu (Ctrl+E / Ctrl+F): Open the edge or face operations menu.
- Subdivide: Right-click > Subdivide.
- Bevel (Ctrl+B): Bevel the selected edges. Scroll to add segments.
- Bridge Edge Loops: Select two edge loops, then use Edge menu > Bridge Edge Loops.
Sculpt Mode
- Toggle Sculpt Mode: Switch via the mode dropdown or
Ctrl+Tabpie menu. - Brush Size (F): Adjust the brush radius.
- Brush Strength (Shift+F): Adjust the brush strength.
- Smooth Brush (Shift hold): Temporarily switch to the smooth brush while holding Shift.
- Invert Brush (Ctrl hold): Invert the brush effect (e.g., push instead of pull).
- Remesh (Ctrl+R): Remesh the object for uniform topology.
Animation
- Play/Pause (Space): Play or pause the animation.
- Next Frame (Right Arrow): Advance one frame.
- Previous Frame (Left Arrow): Go back one frame.
- Jump to Start (Shift+Left): Go to the first frame.
- Jump to End (Shift+Right): Go to the last frame.
- Insert Keyframe (I): Insert a keyframe for the selected properties.
- Delete Keyframe (Alt+I): Delete the keyframe at the current frame.
- Set Start/End Frame: In the Timeline, set the playback range.
Rendering
- Render Image (F12): Render the current frame.
- Render Animation (Ctrl+F12): Render the animation.
- View Render (F11): Open the render result window.
Useful Pie Menus
- Mode Pie Menu (Ctrl+Tab): Switch between modes (Object, Edit, Sculpt, etc.).
- Shading Pie Menu (Z): Switch viewport shading.
- Pivot Point Pie Menu (.): Change the pivot/origin point for transforms.
- Snap Pie Menu (Shift+S): Snap cursor and selection options.
- Orientation Pie Menu (,): Change the transform orientation (global, local, normal, etc.).
Customization
- Keymap: Edit via Edit > Preferences > Keymap. You can switch to legacy Blender (2.7x) keybindings or create a custom keymap.
- Industry Compatible Keymap: Blender ships with an "Industry Compatible" keymap that uses shortcuts similar to Maya, 3ds Max, and other DCC tools.
- Add-ons: Enable built-in add-ons or install third-party ones via Edit > Preferences > Add-ons.